This is for when you have no cleric
and you are spending every second spamming recovery spell and healing light ... choices are basically block, parry or MR. What's that, I hear you say? Parry? No hp? HERESY!
Hear me out. Basically, I think it's better to not take damage at all rather than take it and be still standing. A parry decreases damage taken by
45%, plus you can use it to return a stun+kd, increase your defense, etc. If I socket HP I take more damage, I need more pots/castings of healing light to get back to full HP, this is time spent not healing the tank. Since Chanters' heals are limited, and often slow to cast, I prefer to avoid healing myself if possible.
Block/parry: I prefer parry. Simply because 45% damage reduction is good enough, we have skills to boost our parry by 300, staffs offer high natural parry + often bonuses to parry. Also I'm too cheap to buy, socket, enchant a shield.
I mean, if I go block, I probably have to put block stones on my armor to get enough block, which means either a) those stones are useless when I switch to a staff for dps, or b) I have 2 sets of armor. Is mace+shield+Block
really so good to justify all this??
MR is obvious: If I'm slept, treed, transformed, I can't heal. Also biggest DPS seems to come from magical bosses, more than once I've been the only party member on 100% hp after a nasty AoE
. Depends on the instance of course,, but I prefer MR generally, I hate being unable to act.