So, I've been wondering with all these new stigmas what would be best for a DPS chanter.
Way I think:
Basically you can't not have mountain crash and disorientating blow (and all the stigmas needed for them) so 3 normal stigmas and 4 greater stigmas already taken.
I'm a fan and always will be a fan of Soul Crush and the fact it DOUBLE CRITS with a small chance so when you should crit like 4,5k you sometimes hit like 8k. The highest ever hit I made with chanter was with Soul Crush. Plus, it's a high chance knockdown, altogether with disorientanting blow makes for an awesome stumble-chain.
Leaping Flash is new but it seems really nice and I'd take it since it's I think the highest dmg skill
Of course the charging is meh but still chanters needed something like that.
Now, now, should or should not take Annihilation? Now I wonder because it's a really good skill for kiting, jumping, chasing AND it's very strong with Blessing of Wind. It also has a random stun chance which is always useful.
Recovery Spell - Duh, obviously.
Sooo.. I'm left with one space.
I'm thinking enchantment mantra, hell of useful for pvp but only if I'm already nice geared, hit mantra if I'm not high crit yet, protective ward would be good too... :/ for glads. For these three stigmas I don't even think about Rise or Soul lock tho both have their fair usefulness.
So my tree would be like that:
http://aion.aspirine.su/stigma/#bCnaqaBdawegaBfadabgjgofteicBbdBut I'm not sure about Enchantment mantra, hit mantra and protective ward and I'm willing to listen about Rise or Anihilation, good or bad things.
What do you think? O_O But yeah, Rise sounds pointless to me. With Enchantment mantra you don't get stunned so often one remove shock is enough plus it breaks peoples' chains and you stun them all the time too anyway.
Hit mantra seems more like a temporal stigma when yo uneed lots of crit cause you don't have mstones socketed everywhere yet xd
Honestly without that new skills I'd take enchantment mantra and rise for full immortality versus rangers and assassins or swap rise for protective ward for glads and sorcerers. Probably the second choice tho. But Leaping is good damage... that's why I'm considering putting out annihilation but yeh chanter suppose to be fast and running, not charging and still.
Sorry for werd language I'm tired and writing fast I probably completely ignored existance of tenses like 600 times already. Good night.
Tell me your ideas ;o