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 Gunner Skill Window

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ReylandAZ
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PostSubject: Gunner Skill Window   20/10/13, 10:03 pm

On Shadow's request .. he doesn't have forum account .. so posting here xD


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DonPaco
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PostSubject: Re: Gunner Skill Window   21/10/13, 01:27 pm

So this is how the skillbar of an OP class looks like Wink....

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lShadowl
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PostSubject: Re: Gunner Skill Window   21/10/13, 05:33 pm

thx u :p ! well i was thinking of a better way to put my skills wich helps in pvp ! still confused !!
btw why u puted the survival skill that adds 30% speed and remove 2 phy effect !! i didint like the cooldown .-.

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ReylandAZ
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PostSubject: Re: Gunner Skill Window   21/10/13, 05:40 pm

lShadowl wrote:
thx u :p ! well i was thinking of a better way to put my skills wich helps in pvp ! still confused !!
btw why u puted the survival skill that adds 30% speed and remove 2 phy effect !! i didint like the cooldown .-.
Survival Instinct is more or less essential for PvP .. or so I believe. When your greater healing potions are on cooldown and you get pulled/slowed by a templar or rooted by mage/cleric .. yeah, lifesaver. Not to mention there's classes like ranger with tactical retreat, chanters with speed mantra, people riding on mounts...30% extra speed can do a lot in helping to catch up with fast enemies or securing your own retreat.

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lShadowl
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PostSubject: Re: Gunner Skill Window   21/10/13, 05:55 pm

True ! yet i puted another skill instead of that ! wich increase attack power against PC ! so that will make them 2 skills that add atk power against enemy and u know the other one !
wich is more better or not?
it rly helped in pvp yet things such route and slow speed ect..healing potion wont be enough for them

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Last edited by lShadowl on 11/03/15, 12:01 am; edited 2 times in total
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ReylandAZ
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PostSubject: Re: Gunner Skill Window   21/10/13, 06:06 pm

Depends on the individual and their playing style, I guess Razz

I personally concluded that with all attack bonuses from BM Gear + full MBoost socketed + Pressurized Chamber gunners already have a great deal of power .. I found Stopping Power to be a bit "overkill" and thus went for something to slightly aid in our horribad defences / survival rate, ie. Survival Instinct.

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lShadowl
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PostSubject: Re: Gunner Skill Window   21/10/13, 06:15 pm

well we dont have a horribly defances such as rangers+sm... !!
well yea u r true i think survival is better !!
also i feel like gunner have low MB ! --'' did u reached 3000?

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Last edited by lShadowl on 10/03/15, 11:59 pm; edited 1 time in total
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PostSubject: Re: Gunner Skill Window   21/10/13, 06:19 pm

lShadowl wrote:
well we dont have a horribal defances such as rangers+sins+sm... !!
well yea u r true i think survival is better !!
also i feel like gunner have low MB ! --'' did u reached 3000?
but still 3k MB+his dam attack speed that will be epic *-*
I dunno, I found the weak defences on a gunner to be one of the major drawbacks Razz

I managed to reach about 2600 unbuffed with a full BM set (weapon x2, armor, accessory), everything 5/5 socketed with MB. You can +10 both your guns for another 400 MB or so. (Each upgrade level adds 20 MB). But if you're going there .. yeah, prepare to spend 300+ mil kinah.

3k MB is about the same I have on my Sorc unbuffed with a full MB PvE set (Kahrun) and incomplete +7 BM Orb. (halfway socketed).

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